Well, these pinball machines were cheap, you can play them without them failing all that often.


Submission to Godot Wild Jam #60: Malfunction

Comments

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The controls don't make sense! Why not use standard pinball sim controls?

Example:

Left Shift
Left Flipper
Right Shift
Right Flipper
SpaceNudge Bottom
ZNudge Left
/Nudge Right

Pretty much the only controls that make sense are Enter to start and Down for the plunger.

Thank you for the feedback. I first tried using left/right CTRL and left/right Shift for the controls, but the game engine cannot tell apart the left and right CTRL and Shift. I went for WASD and arrows right away, so the player could choose for one, the other or a combination of the two (A,Q + Right,PgDown). I might add an option to map the keys in a future update.

Didn't think modern game engines had trouble differentiating between Shift keys, but if that's an engine limitation that'd definitely force you to think of a workaround.

Off the top of my head, I can think of Z/"/" for flippers and then X/. for nudging. Or perhaps Q/P and W/O.