Scrap Dungeon V0.2 - Procedurally generated maps
Scrap dungeon » Devlog
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Still far from a finished version, but there are huge changes in this version:
- Dungeons are procedurally generated on entering
- Up to 7 floors to explore (but 6th and 7th are mostly empty)
- New monsters on floors 4 and 5
- Inventory now working. Items can be dropped to make space. There is still no use for items beside mirror fragments
- Remapped keys and added a 'How to play' page in-game
- Updated Menus and game UI
- Being defeated restarts the game from home instead of stopping the game
- Going back home restores health, and makes mirror fragments vanish (they have to be collected again)
Some known issues:
- It is technically possible to reach floor 7, but it is not practically possible due to fast enemies pursuing the player and limited health
- Floors 4 and 5 may take many seconds to generate, up to 10 seconds or more. The procedure for these floors needs to be reworked.
- Sometimes the paths to a room in the dungeon may be blocked with no way to explore further, especially on floors 1-3
- Mouse's scrolling wheel is read as a click
Files
scrapdungeon-linuxv02.zip 19 MB
4 days ago
scrapdungeon-macv02.zip 27 MB
4 days ago
scrapdungeon-winv02.zip 18 MB
4 days ago
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Scrap dungeon
Status | Prototype |
Author | DamianLDF |
Genre | Adventure |
Tags | Dungeon Crawler, Godot, godot-engine, Isometric, No AI, Turn-based |
Languages | English |
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